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Has anyone successfully recreated a material without defining any strict matter functions or abstractions? Using an octree system you could...
Started by Aperture Science Labs
Hello! Just joined the forums to break the long silence, with some comments, a story - and a suggestion, to the community and the developers of Voxel...
Open source for non-profit, or pay on earn strategy?
Started by trsh
I've stated my Voxel Farm trial and have been downloading it via the client for roughly 5 hours and downloaded only 2,7GB out of 7,5GB. Why is the...
Started by huiAPPOAJ
Q/微501479313代办国外毕业证、制作澳洲毕业证、仿制美国毕业证、假冒加拿大毕业证、伪造英国毕业...
Started by asgdfsffg10
Hello, I requested a free 30 day trial two days ago, but when I try to activate the product I get a message saying "The activation key was not...
Started by Darthlatte
I'm working on a project that will need to render a wide range of buildings starting from their BIM project. Since accessing a real BIM project it's...
Started by davide445
I could go on how much is wrong with this render (yes one on left - GI) in https://twitter.com/miguelcepero/status/1085719102293852161, but that's...
It has been quite awhile since I have messed around with voxels. I recognize some of the names I see here in the forums as I am an ex-landmarkian...
Started by Kranimal
I have recieved no email back since i requested to cancel my trial.. I just cannot wrap my head around the plugin.. I had high hopes it is just...
Started by csbiltz
Hello, I've really liked the plugin and was wondering if there is a tutorial/instructions on how to replicate the sandbox mode for Unreal...
Started by scorpiologist
I saw some physics features in the Unreal demo, cool. Is it possible to have voxels fall if they have no supporting voxels nearby? Like in Minecraft...
Started by Stefan Lundmark
Hi there! I've recently been trying to analyse my performance, and I noticed that a single call to ClipmapView::GetMeshHeight turned my...
Started by Anasky
Been a voxel farm fan for a while. One thing that bothers me and I think hasn't change a lot, it's lightning system. The renders just Look pale and...
So the last update we've had was back in April, and you're about to be behind 2 Unreal Engine builds... what's going on? What can we expect? And is...
Started by GageCornelius
Heya, Been working on my trailer for the past while, and came across a couple bugs which I figured I might as well report. -UE4 Start-LOD can't be...
Started by Webbrowser
Hello there Voxel Farm folks. I loved the concept of Daybreak Game's Landmark. It had been a while since I hung out there, only to hear that very...
Started by Whystler
A while ago on your blog a Minecraft importer was being teased. Is it possible to get access to it? I'd love to be able to just do all my world...
Started by Ninlilizi
I'm curious, how feasible is an MMO? I don't think there would be a problem with the amount of data because that can be optimized. I'd also like to...
Started by Voxxxy
Why is this not being used in some full blown destructible MMO? Not even a simple arcade style one? This looks like minecraft version 9000. There...
It looks like the path for the materials are very messed up they have "//" in them
Started by Mozzy306
Just a quick question, Is there any way to upgrade my existing license to a PRO one? Greetings, Anasky
Hello. I would like to use Voxel farm for my personal project. But too slow to download with Voxel Farm Updater. (Only 10% for a day) Do you have...
Started by athens96
Hi, I was trying to run the Unity Toon Demo today and another app is opening instead: Minecraft Town Debugging project. I get the view of a clean...
Started by Zimnel
i found the property of each item to long. My suggestion is to create interface for create easly the data texture. When we clic the materials menu,...
Started by jadam
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