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I'm getting crashes frequently when starting and stopping Unity. Unity Editor error logs attached. I can Unity Version : 2019.2.2f1 Is this...
Started by rjohnson
Hi again ! Thanks for the previous input. I have started to work in earnest with the Unity integration of Voxel Farm. I am also in process to...
Started by Gluber
Hi ! The title says it all, is there any support for Unity 2019.2 planned or in the development pipeline ? Maybe with support for HDRP or URP...
I'd like to insert LOD trees in Voxel Studio generated terrains. Are those compatible? For example the Spedtree samples in Unity Assets. Can I work...
Started by Zimnel
I have recently downloaded the trial version of Voxel Farm to see if it is something I would like to buy, the problem is that I have been having a...
Started by blakes55
Hi there, So I'm struggling to get a simple scene working in Unity. What I want to accomplish is creating a small scene ( 1km) and export it into...
Started by ianovergard
Hi there, I tried following the directions for the example projects in the documentation; but it seems like they're a bit out of date? I'm not...
I'm working on a city building game using VoxelFarm. One thing I would like to support is multiple cities/villages far away from each other. That...
Hi, the past few days I've been evaluating the Voxel Farm Indie trial for a Unity project. Some background: my product is developed in Unity,...
Started by jasoncg
So I've been having some issues the last few days with the FPS character dropping through terrain after walking around for a while. I haven't really...
Started by Telarin
I have loaded the toonBiome example data into VoxelFarm and have followed the Tutorial to export to Unity into the requested folder structure of a...
Started by hlwerschner
I use currently Unity 2018.2.14f1 and have several projects that use good enough terrains (regarding overall structure). Is it possible to create a...
I was following the Unity help steps, but I could not find the Demo3Views.prefab in the Unity packages. I tried to skip ahead, but I was not able to...
Started by TheMeridianPhoenix
I am interested in purchasing Voxel Farm for Unity, and use Unity 2017 - 2018. However, all metions of Unity support that I can find mention Unity...
Started by laurallama
I've tested 5.5 and it says missing dll, I've tried 2017 and 2018 and none of them work. The instructions tell you to place the streaming folder...
Started by jf3000
I'd really like to have an inner material using a heightmap terrain. I know this is possible using meta-meshes but I can't see how to do it with a...
Started by Adam4lexander
Hey, I'm having a bit of trouble getting the scale right. Is there a reference... As in if setting the world scale to 1 in unity... How many voxels...
Started by Ninlilizi
Basically my trick is to first call: CClipmapView::raiseMesh() on the target area. This will slightly raise each voxel and save the results in the...
I'm building a game in Unity and I'm trying to have some control over the terrain colliders generated by voxel farm. By default the area around the...
Hi everyone. I create my map on Voxel Farm, i export it with Unity, i create a new fresh project for Unity, i import the Voxel Farm plug in, i put...
Started by Algost
Hi, I'm starting to work with Voxel Studio and Unity. I'm just trying to do some test to export the terrain generated with Voxel Studio into Unity....
Started by Spirits
Hi~ another question🙂 I want to add some voxel farm C/C++ sdk functionality to unity side. What I want to do is.. voxel mesh FFD in unity3d or...
Started by spacemarine
The AddBlock/Removeblock operaitons are automatically snapped to a grid. What should i do to snap StampMesh to a grid? What i tried to do was i...
Started by ashkan.saeedi.1989
I know there is an interface that I should implement which creates the content of my custom layer and I know I should do that in the C++ SDK but I am...
When I try to add/remove a block on the surface of the terrain, half of the block or mesh is inside the terrain but when I do the same on top of what...
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