richeyrose
Hiya,
Is there any documentation or tutorials on accessing the prefab system at runtime through UE4? This is the major feature I'm interested in. I want my players to be able to place buildings in the world in a similar way to in Voxel studio.
Thankyou
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voxelfarmtorres
The OpenGL demo (VoxelFarmDemoBundled) included in the SDK shows how to stamp prefabs. This happens in ElasticBox.cpp, look for the stampModel() call to see how the parameters are prepared.

We do not have a similar example for UE4, but the OpenGL example can be copied over UE4. In the UE4 plugin, stamping the prefab could be accomplished similarly to a stamp mesh function.
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richeyrose
Excellent! Thank you very much. Looks like its time for me to leave my Python ghetto and relearn C++
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