Telarin
Where different Voxel materials meet, I am noticing some odd artifacts under certain circumstances. Below is an example. The stone around is simply the generated terrain. The wall is blocks that were added using the AddBlock method of the Voxel Farm Unity Plugin. I'm assuming this is probably just something that needs some fine tuning somewhere, but not really sure where. Any thoughts?

VFArtifact.png 
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voxelfarmtorres
This could be caused the mesh simplification error set to a value that is too high on either the dirt or brick material.

Also, what is the start LOD for your scene?
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Telarin
Start LOD = 2
End LOD = 14
Scene Resolution = 0
Start LOD Radius = 0
Material Preservation = 5
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voxelfarmtorres
Start LOD at 2 means your voxels are 64 times larger. This could be an aliasing artifact as well since you are effectively starting your scene at LOD 2.
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