Hello! First of all let me thank the Voxel Farm team for releasing a Trial, which I used as much as I could, I was not sure I was going to have the technical skills required to get this software to work. Now that I have been working with it for some time, I have a few questions that I will ask as I become stumped in my implementation.
The first issue is with how Beaches and Snow biomes in the smart biome generation method are placed.
As you can see, the snow extends seemingly infinitely underground at the edge it shares with the Default and Deposition layers on the right.
I'm curious if there is a way to layer these terrain types vertically, so that in cases where Snow is placed, it only extends along the y axis for a certain depth before there would be a horizontal line dividing snow from default or deposition terrain types.
This same logic would ideally be applied to other boundaries as well, such as having Deposition and Default terrain types exist to a certain depth, beneath which would be solid rock layers.
Does Voxel Farm currently support a means to achieve these results?