Quick question, I want to generate my map using a number of tiles premade in blender. These tiles will likely be .obj or .fbx. I'm trying to comb through the API and figure out how I would paste these pre made models in a grid pattern into VoxelFarm. Once they're in VoxelFarm, I want them to be voxelized. I've found the "void VoxelFarm::CClipmapView::stampMesh" function. Can I use this to paste the meshes into the world at the desired location and have them voxelized in the process? Thanks!
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