I've been giving a try at voxel farm for approximately 3 weeks.
I aim at producing a single (non repeating) continent of relatively small size (100kmx100kmx4km). I successfully created heightmaps and the continent (following https://forums.voxelfarm.com/post/custom-continent-8346187).
My continent is made of sharp landmarks such as fjords, canyons or mountain peaks which exhibit aliasing artifacts coming from the big height difference between neighboring pixels in the heightmaps.
What would be the most "voxelfarm"-like solution to use in this case ?
- The dumbest solution would be to increase the heightmap resolution but this does not scale well and would still present smaller artifacts.
- The meta-mesh/material way however it seems that this would work for canyons but not for fjords (which would be "negative" space) also this requires extensive manual interaction.
I also have a few questions/suggestions:
1 - I was wondering if there is a reason to limit the number of biome types or geography types ? Especially in fantasy setup, where "magical" biomes could require more types or "hacking" with the system. Are those type used internally ?
2 - Maybe it's not documented, but having a way of automating the graph node generation would be welcome or meta mesh placement would be extremely appreciated.
3 - The possibility to un/zoom & scroll in the node editor view. Maybe I missed it but it makes using it extremely cumbersome.
Thanks a lot for your help !