I am currently working on porting the code from Demo.ThinClient and Demo.GeneratorServer to the Unreal Plugin and I'm pretty much 75% of the way there I think. However, the new structure of the plugin leaves the final few details of how the World is setup to the frustratingly opaque Bundle::initProject. I am not quite certain how to proceed with replacing the work done in this call, can we get any details on what is going on in there? It doesn't seem like VoxelFarm::Bundle appears in the api docs on the website either.
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