I know there is an interface that I should implement which creates the content of my custom layer and I know I should do that in the C++ SDK but I am not sure how to approach that in Unity.


Should I add that to VoxelFarmUnity.DLL and introduce it somewhere there and then recompile the library and put it in my project? If I want to selectively apply different layers when creating different Voxelfarm instances or send data like heightmap or … to the layer, how should I do that? All of these stuff are straightforward in the main SDK and even have good docs but it is still a bit hard in the plugins (more in Unity due to it being C# and needing additional glue code). I know you guys are working on it but I need to do this one.

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