whitebird
Hi, 

Im trying to follow the footsteps of this guy
https://forums.voxelfarm.com/post/overriding-generator-and-voxel-layers-in-ue4-runtime-9594184?highlight=ivoxellayer

A blank C++ project was created, added farm plugin to it, and exported from Voxel Studio the default output to Unreal project.
I took code from Demo.Simple the class that implement IVoxelLayer. I intialized in farm actor constructor, pass the pointer to other class that "Add Layer". I have also "commented rest of code in that function" like atlas generation and other add layers, on running there is no result no terrain 🙁.

Is there anything I missed?
0 0