Hello, I have just started working with voxel farm and I am still very noob. I need to import a landscape in tiles that I have made in world machine to voxel farm, texturize with the rgb map some important areas and paint the details with my materials with displacement in voxel. I need a landscape with destructible floor and high definition poly. My platform is Unreal Engine. Can someone help me understand how to do this? Thank you!
Thanks for the help! As a last question, how could I paint a material with real displacement in my landscape? Would that displacement have a collision for my character?
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