Blargenflargle

As per Ericool's request, I am making this another topic.

I am currently making a networked multiplayer Unity game where different players could end up quite far away from each other. On the client side of things, everything makes sense. Players each get their own Voxelfarm client so I don't have to think about that. But if I want to verify player movement on the server I'll have to simulate a small area around each player for collision / pathfinding purposes. How would I go about doing this? The documentation is a little messy, and I don't know C++ so I'm more lost than I should be.

What functions are available through the API that can load specific chunks for this purpose? When I load chunks do I have to manually unload them? I just need the building blocks and I can put it together, though it'd be awesome if you just built it too lol. Thanks!

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