Is it possible to create landscape elements - like rocks, cliffs or other features that cannot be done with traditional hightmaps - in Voxel Studio / Voxel Farm and then export them as static meshes with textures? 

Thank you,

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There are examples of generating things that cannot be done with just traditional height-maps.
Such as rocks/cliffs and lots of other stuff.  I have only started getting into using VF Indie just a couple weeks ago and I have yet to run into any actual limitations. 

Here is an example of me exporting a scene being generated in VF into a fbx and then viewed in blender as static meshes. 



I am not familiar with blender though, so I am not sure how to turn on the textures.  Though I'm sure there is an relatively easy way to remedy that.
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