kyledouglasolsen
Voxel Farm shaders have trouble rendering in Unity's linear color space:

Gamma:
[msplWfj] 
Linear:
[sp3HsAB]
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voxelfarmtorres
Have you marked all textures as linear as well?

Our developers are looking at this now, we will post an update as we get more info on this.
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kyledouglasolsen
I am unaware of a linear setting inside either Voxel Studio or Unity for the imported files.
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voxelfarmtorres
It is not a setting in the UI.

If you set your project to use linear color settings, you must set the textures to use the linear color settings. It is a boolean which you pass when we create a new Texture2D:
 
public Texture2D(int width, int height, TextureFormat format, bool mipmap, bool linear);
 
Textures are created in the BundledMaterial class. It is important for the properties texture to be flagged as linear if the project is using the linear color space.
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kyledouglasolsen
That has no effect on the texture output unfortunately.
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voxelfarmtorres
Note that the Texture2D() constructor is called in a couple of places. The green, washed effect you get will happen unless the material properties texture is set to linear

materialProperties_texture = new Texture2D(propertyCount, matCount, TextureFormat.RGBA32, false, true);


This is in voxelfarm_helper.cs line 109.

Here you can see the same scene you have running in linear space after changing the Texture2D call:

linear.jpg 
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