Anasky
I am trying to modify the height of my mountains in Voxel Studio by changing the elevation file provided by the Voxel Studio generator.
When changing that file, nothing seemed to change. So I tried making it completely black, which didn't change anything either. Out of the 4 raw files attached to the Terrain blueprint, the only one actually having an effect is the Biome Type File (RAW 8bit).

Now, my question is, how do I change the height of certain parts of my map? I need a mountain in a certain location where there currently is just a little bump (I'm okay with all of that biome's height changing).
I want to change all of that light green and white into actual mountains (see image).

Thanks in advance!!
P.S.: Tried adding the packaged project, but it's 823MB....
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voxelfarmtorres
If you are using the continent generator with Smart Biomes for this, it will likely override some of the changes you made, as it is designed to be automatically generating the content. You can still modify the altitude parameters in the biome, and supply photos that will tell the system what kind of elevation profile you want to achieve.

Have you checked this guide on how to correct the default output of the Smart Biomes?


https://www.voxelfarm.com/doc.html?troubleshooting-smart-biomes
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Anasky

Thanks! That certainly helped!

 

Is there any way to create a tunnel at a certain location? And random small caves / dents in a certain biome?
I've checked out  https://forums.voxelfarm.com/post/minecraft-like-terrain-generation-possible-8170416 but that crashes when I try to add that layer, and it also looks like it won't create what I need [frown]
(Note: I'm using the SDK so if I need to use C++ to create what I need, then that's OK too)

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