I have been following this incredible project for many years, regularly checking the blog for updates and am finally thinking it's time to buy it to have a poke around now that I have a little more free time. I do however have some questions that maybe others on the forum may be able to answer.
- If I purchase the Voxel Farm editor, will I still be able to get a 30 day trial of Voxel Farm Indie at a later date? It makes sense to me to familiarize myself with the editor so that I can make better use of the 30 days to look at Unreal integration etc.
- Is this engine only really suited to more basic/cartoon like visuals at the moment, and not really capable of AAA visuals? Most totally polygon based engines rely on carefully sculpted and baked assets, where a high res mesh is built and the normals are baked onto a low res mesh that matches the high res one. At this point the normals match the low poly object and quality wise its undesirable to change polygons on the low poly model as the normals become incorrect. Am I correct in assuming that if I for example make a cliff wall asset, and use the texture baked onto that asset when importing, voxel farm will jumble the polygons when it converts it to voxels and fidelity will be lost?
Thanks to anyone who has a go at answering these questions!
- Related to the point above, if you wanted to create high detail visuals how practical is it to integrate static meshes with the voxels. For example you built a house and want to use static meshes for the doors/windows/roof line etc so you can get details like hinges/handles/window framing etc where voxels won't provide enough detail. Are the Voxels likely to be exact enough that there won't be gaps etc? Are there options in the grammers to place standard static meshes without voxelisation?
- Voxel Studio Extensions. This section on the help docs looks quite interesting, I programmed a fairly basic dungeon generator a while ago. Is this the sort of thing that extensions are intended for? So you can create your own algorithms for generating voxel content? Do extensions let you place prefabs etc?