I recently came across VoxelFarm while looking for a way to get procedural terrain in my engine.
I noticed that the Indie version allows for a stand-alone SDK version, and had a few questions with regards to it.
Can the rendering of voxels be combined with our already-existing shaders?
Does the stand-alone version have the same options as the plugin version? Or in other words, are there any downsides in comparison?
Are there any foreseen difficulties with rendering the voxels using pbr?
So far these are the things that've been on my mind before going for VoxelFarm. It looks great
P.S.: I'm not the graphics guy of the team, more the code lead and the one with the wallet, so my apologies if some questions sound noob-ish.