Aperture Science Labs
Has anyone successfully recreated a material without defining any strict matter functions or abstractions? Using an octree system you could theoretically simulate a material like glass without adding transparency using possibly millions of (or more) voxels, and with the right process grouping/triangulation to simulate high level physics, you could also make things like smoke, and liquids fully volumetric. The main problem with this is that you would have to be far away from the collection of voxels that make up an object to make it look the right size because the viewport camera would still be able to see each voxel at its normal scale, making the object blockier the closer you get. It would be useful if either the player FOV, or selected voxels could be scaled to see the objects as intended from any distance.
-=ASL=-
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