Hi !

For a test project I generated a worldmachine project with an output size of 8192 for the heightmap and a a covering colormap ..

So far i have only been able to use materials to color each voxel type individually.. is there a way to apply the full texture so it covers the whole terrain as a baseline color ? 

On a related note, as we don't need to have unlimited world size, is there a way to limit the world size to the size of the heightmap ? 

0 0