When I try to add/remove a block on the surface of the terrain, half of the block or mesh is inside the terrain but when I do the same on top of what I've built then the block/mesh is on top of the other voxel.
Why is that? How can I change it so I can easily level the terrain where destruction happens?
Also how the features about healing terrain were implemented in landmark? Should I keep track of specific edit blocks and then undo/remove them?