Ninlilizi
Hey,

I'm having a bit of trouble getting the scale right.

Is there a reference... As in if setting the world scale to 1 in unity... How many voxels x/y/z is that per 1 meter in the Unity Engine?
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Ericool
Hi Ninlilizi,
A voxel will have 30 cm cubic at LOD 0, so you can have 3 voxels for .9m or 4 voxels for 1.2m in Unity.
This is what you can expect to see when using a world scale of 1.
The world scale affects Unity side only, so for example if you set the world scale to 0.5,
your terrain will be scaled by half and your editions as well in Unity, 
meaning a voxel will appear to have 15cm cubic in Unity with a world scale of 0.5.

Let us know if this helped you.
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Ninlilizi
That is very helpful, thank you.
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